3D MODELING - PROJECT 1 -
3D MODELING - PROJECT 1: HARD-SURFACE 3D MODELING
.09.24 - .0.24
week 5 - week 7
Dong Xinbei / 0359733
Bachelor of Design (Honours) in Creative Media
INSTRUCTION
LECTURE
Please refer to Exercises.
Project 1: Hard-Surface 3D Modeling
For Project 1, I will choose a hard surface object from one of the following categories: Vehicle, Weapon, Robot, or Machine. I will start by searching for reference images or blueprints to guide my modeling process and ensure a clear understanding of the object I select.
Next, I will use the polygon modeling techniques I have learned to create the model. After the modeling is complete, I will apply the appropriate materials and textures to achieve its appearance. Finally, I will set up the lighting and render the model using either the ‘Eevee’ or ‘Cycles’ rendering engine to achieve the final look.
Research and Analysis
In order to ensure that the hard surface modeling in Project 1 is accurate and detailed, I gathered reference images and blueprints from multiple sources. These references not only helped me understand the structure, proportions, and details of the object, but also allowed me to avoid common mistakes during the modeling process.
By analyzing images from different angles and precise blueprints, I was able to clearly understand the required shapes and curves, as well as the texture representation of different materials. The research phase is a crucial step in ensuring the smooth progression of the modeling process, as it laid a solid foundation for the modeling phase.
DIGITALIZATION
After collecting the reference materials, I began modeling the object based on the images and blueprints. The reference provided clear guidance for my modeling process, allowing me to focus on accurately shaping the object and incorporating the necessary details.
By following this step-by-step approach, I was able to ensure that the model closely aligned with the reference.
After completing the basic model, I moved on to the rendering process. First, I carefully designed the lighting setup to highlight the structure and details of the model. Then, I meticulously adjusted the materials and textures to ensure that every part of the model had a realistic texture and appearance.
During the rendering process, I experimented with different settings, including light intensity, shadow effects, and texture reflections, to achieve the best visual results. Finally, through multiple rounds of optimization and testing, I completed the final rendering, ensuring that the image effectively showcased the model's details and design aesthetics.
After completing the render, I plan to create a display stand to place the final piece on, ensuring the best visual effect to showcase my final rendered work.
In this project, I not only selected an object to model but also used polygon modeling techniques to complete it step by step. By researching reference images, I was able to accurately grasp the proportions, structure, and details of the object, ensuring the model maintained high accuracy and consistency throughout the design process.
After completing the modeling, I applied appropriate materials and textures to make the model more realistic and detailed. The lighting setup during the rendering process was also crucial, as adjusting the light sources and shadows helped the object achieve a realistic and artistic appearance.
This project deepened my understanding of hard surface modeling and made me realize how the careful design of each stage impacts the final outcome. With my mastery of these techniques, I feel confident about tackling more hard surface modeling projects in the future and have gained a greater appreciation for the creativity and challenges involved in each modeling process.









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