ADVANCED ANIMATION - Project 2(Jump Animation)

 ADVANCED ANIMATION - PROJECT 2: WALK & JUMP ANIMATION -

24.09.24 - .0.24

week 1 - week 4

Dong Xinbei / 0359733

Bachelor of Design (Honours) in Creative Media



LECTURE 



Please refer to Exercises.



INSTRUCTION





Figure 1.1 MIB



Project 2 Jump Animation


In Project 2, my goal is to create a lively and entertaining cartoon jump animation. I will carefully study the controls of the character rig to ensure I can manipulate all parts of the character with flexibility. Next, I will search for images and videos that showcase jump actions, focusing on analyzing each key pose in the jump process. These key poses will serve as the foundation of the animation, helping me clearly map out the complete jump sequence.



With the help of these references, I will set keyframes for the jump action, paying special attention to the depiction of extreme poses. By incorporating exaggerated motion design, I aim to highlight the unique charm of the cartoon style. During the production process, I will skillfully use timing adjustments to add rhythm and dynamic fluidity to the animation. 



Through careful refinements to the flexibility and smoothness of the movements, I hope to make the animation highly expressive and engaging. Once the key actions are complete, I will add lighting effects to the scene to enhance its visual impact.




Research


Before officially starting the animation, I took the time to gather resources related to jump animations online. I watched various types of videos and analyzed the reference materials in detail to gain a deeper understanding of the key poses, motion trajectories, and timing involved in jump sequences. I also paid special attention to how exaggerated movements were used in animations to enhance the visual impact and achieve a cartoony effect. 


This research provided valuable inspiration and direction for my creation, enabling me to plan each stage of the jump sequence more accurately while ensuring the overall animation was both realistic and full of cartoony charm and expressiveness.





Figure 2.1





Figure 2.2


A jump cycle is a series of key poses that make up a complete jump, including takeoff, airborne, landing, and recovery phases. Its key principles include timing and spacing control, exaggeration, a clear line of action, and follow-through for secondary elements, aiming to create smooth and expressive animation.




DIGITALIZATION


Based on Mr. Kamal's tutorial and the references I gathered, I identified the key poses for the jump animation, including the neutral stance, anticipation (bending the knees), takeoff, the airborne phase (highest point), landing (absorbing the impact), overshoot (slight bounce), and recovery to the neutral stance. I marked the frames corresponding to these poses on the timeline to ensure the animation’s rhythm and flow were accurate.



At each marked frame, I progressively set the keyframes for the character. Starting with the neutral stance, I moved on to the anticipation pose, followed by the extended takeoff motion and the airborne phase at the highest point. Next, I added the landing pose with compressed movements to absorb the impact and, finally, the slight rebound leading back to the neutral stance. Each keyframe was carefully adjusted to ensure the character's movements adhered to the physical principles of a jump.





Figure 2.3






Figure 2.4


After setting up the keyframes, I focused on adjusting the spacing between them on the timeline. This process aimed to optimize the rhythm and dynamics of the motion. For example, I extended the timing during the airborne phase to emphasize the feeling of suspension in the air, while shortening the intervals during takeoff and landing to enhance the sense of power in those actions.

Once the keyframe spacing and timing adjustments were complete, I moved on to adding finer details to the motion. This included refining the character’s arm swings, adjusting the tilt of the body, and adding secondary movements for the head and legs. These details helped enhance the fluidity of the character's actions and the overall expressiveness of the jump animation.




Figure 2.5




Figure 2.6


Final Outcome



Figure Final Outcome in YouTube


Reflection

Project 2 not only deepened my understanding of jump animation and cartoony motion but also provided me with valuable hands-on experience. By carefully following Mr. Kamal's tutorial and thoroughly analyzing references for jump movements, I gradually discovered better approaches to improve my work. During the production process, I paid close attention to the key poses of the jump, such as the weight shift in the anticipation phase, the stretch during takeoff, and the impact and recovery during landing.

Through this project, I learned how to strike a balance between exaggeration and realism in animation and gained a deeper appreciation for the importance of fine-tuning details to achieve the best results. This project not only enhanced my technical skills in animation but also boosted my confidence in tackling complex actions. I look forward to applying and further developing these skills in future projects, taking on even more challenging animation designs.

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