3D MODELING- EXERCISES
3D MODELING- EXERCISES
Week 1- Week 14
DONG XINBEI/ 0359733
3D Modeling / Bachelor of Design (Honours) in Creative Media
Exercises
INSTRUCTIONS
Figure 2.3
Week 2
In the second week, Teacher Kamal took us through an in-depth exploration of Blender, a powerful 3D modeling software. Through a step-by-step approach, he helped us master the core functions of Blender, such as how to create, modify, and combine different 3D objects, how to use keyboard shortcuts to improve workflow efficiency, and how to make precise adjustments and positioning in 3D space.
Through this lesson, I gained a more intuitive understanding of how Blender operates, laying a solid foundation for using the software more freely in future projects. This course also sparked my interest in exploring Blender’s more advanced features.
Week 3
During Week 3, Mr. Kamal provided a detailed explanation of how to model a table. He demonstrated the process step by step, helping us gain a deeper understanding of the techniques involved. This exercise allowed me to practice essential skills in shaping and refining objects in Blender, laying a solid foundation for future modeling work.
Week 4
In Week 4, Mr. Kamal provided us with a blueprint of a bottle and guided us through the modeling process step by step. His detailed explanations made it easier to understand each phase, from shaping the bottle to refining its details. This hands-on approach helped me gain a deeper understanding of the modeling techniques and tools in Blender.
Week 5
In Week 5, Mr. Kamal guided us through the process of modeling a car, demonstrating each step of the modeling process. His detailed explanations allowed me to easily follow along and gain a clearer understanding of how to use various tools and techniques in Blender to create more complex shapes and designs.
Week 6
In Week 6, Mr. Kamal walked us through the step-by-step process of modeling the karambit. Although his instructions were detailed and easy to follow, I found the process challenging because of the model's complexity and some difficult steps. Despite the challenges, it provided a valuable learning experience, allowing me to enhance my understanding of organic modeling techniques and improve my skills.
Week 7
In Week 7, Mr. Kamal continued to guide us through the process of modeling the karambit, building on the techniques and steps we had learned in the previous weeks. His ongoing support helped us further refine our models and address any challenges we encountered along the way.
Week 8
Independent Learning Week
Week 9
In Week 9, Mr. Kamal provided us with a detailed introduction to Project 2. Our task is to create an environment model based on the provided thematic concept. The final output will be in the form of a diorama or isometric view, showcasing a complete 3D environment. Throughout this process, we are encouraged to gather reference images or blueprints to inspire our creativity and base our modeling on them.
We will use the polygon modeling techniques we’ve learned in class to gradually build the various objects, forming a cohesive and expressive scene. This project will not only challenge our skills but also help us practice how to combine different modeling elements to create an environment with depth and detail.
In Week 10, Mr. Kamal's teaching not only helped us master the basic techniques of character modeling but also emphasized the importance of accurate proportions and anatomy in character models. He demonstrated step by step how to establish the basic shape of the character and how to sculpt details, making the model both realistic and consistent with natural human structure. We learned how to start with a simple base shape and gradually refine and optimize it through detailed sculpting.
Week 11
In Week 11, Mr. Kamal continued to guide us through character facial modeling, providing an in-depth explanation of the techniques and key points for modeling facial features. He emphasized the importance of accurate facial proportions and how to refine the eyes, nose, mouth, and other key areas through detailed sculpting. In this session, I not only learned how to handle facial details but also how to adjust facial expressions based on the character's overall style, ensuring they appear both realistic and full of personality. This process helped me better understand the complexities of facial modeling and improved my overall grasp of character modeling.
Figure 2.10
Week 12
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EXERCISE
Exercise 1: Primitive Modeling
Think of any object such as train, snowman, robot etc. that can be simplified as a combination of primitive shapes.
Sketch your idea for inspiration.
Using Blender, model the objects using primitive objects such as Sphere, Cylinder, Cube, Cone, etc. Use transformation tools to manipulate the object and you may use modifier tools to deform the model.
Assign basic material to the objects. Using viewport shading technique using Workbench Render, set the final look to make it presentable by manipulating the light and shadow appearance. Compose the object within the camera for final output by adjusting the right angle and frame.
Set the output size as 720p (1280 x 720). Use Viewport Render Image to render the final image and save as png format.
For submission, render 2 images:
1. Final render solid without wireframe.
2. Final render solid with wireframe.
For other submission:
1. e-portfolio blogspot link (format *.doc)
2. Blender file
Creation and Concept
After Mr. Kamal's guidance, I decided to create a Mickey Mouse-themed alarm clock in Blender.
I searched for some reference images for analysis and used only basic shapes in Blender to create the design.
The body of the clock is primarily composed of cylinders. I used techniques such as flattening and scaling to create the final result. A cone was used at the bottom of the clock, scaled down to serve as its base. Finally, I adjusted all the objects to their respective positions to ensure the overall design appeared smoother and more cohesive.
Finally, I will try adding some basic colors to make it look more visually appealing.
Final Outcome
.Figure 3.7 Final Outcome of Exercise 1
Exercise 2: Cylinder Modeling
In Exercise 2, I plan to create a composition of objects made from cylindrical shapes. First, I will collect reference images to determine the design direction. I will design some everyday items, such as plates, bowls, cups, and bottles. To enhance the visual appeal of the models, I will apply a smooth modifier and carefully adjust the edges, ensuring that they maintain a balance between crispness and smooth transitions.
At the same time, I will pay attention to the surface details of each object, such as adding subtle curves or decorative elements to make the models more vivid and realistic.
After completing the modeling process, I will carefully adjust the placement and angles of each object, arranging them into a visually appealing composition that highlights depth and harmony. I will also adjust the lighting angles to achieve the best visual effect. Additionally, I will experiment with adding basic materials and colors to the objects, making the final presentation richer and more complete.
In this exercise, I created a wine glass, a bowl, and a plate, primarily using cylinders as the base shape for modeling.
Wine Glass
I designed a goblet-style wine glass. First, I used a cylinder to model the body of the glass, then gradually shaped the rim and stem by using the Extrude and Scale tools to refine their proportions and curves. I applied the Bevel and Loop Cut tools to the stem and base to ensure smooth transitions and rounded shapes at the edges.
Bowl
For the bowl, I created the basic shape using scaling and extruding. I paid particular attention to the transition between the rim and the base, adding edge loops to provide better control over the curvature and proportions.
Plate
The modeling of the plate was relatively simple, but still required attention to detail. I started with a flattened cylinder, adjusted the thickness using the Scale tool, and then used the Extrude function to create a subtle curve along the plate's edge. To make the plate appear more realistic, I beveled the edges slightly, giving it a smoother and more rounded effect.
Finally, I applied a light green material and added some lighting to cast shadows on the final piece, paying attention to the details to achieve the best overall visual effect.
Final Outcome
Exercise 3: Box Modeling
In Exercise 3, my task is to create a simple yet interesting object primarily composed of box shapes. To ensure the design is both functional and aesthetically pleasing, I will begin by gathering relevant reference images or blueprints, such as photos of real objects or design sketches. This will help me better understand the structure and proportions of the object.
Next, I will use box modeling techniques in Blender, utilizing the Extrude tool to extend surfaces, the Bevel tool to soften edges, and the Inset tool to fine-tune surface details. By applying these techniques, I will gradually shape the model to match the appearance of the intended object.
Figure 5.4
First, we need to carefully study the reference image and use its basic outline to create the final design we aim to achieve. Following Mr. Kamal's instructions, we completed the basic box-shaped model during the class session.
Figure 5.5
Finally, I will apply basic materials and colors to the model and add lighting to render realistic visual effects, making the final piece more complete and visually appealing.
Exercise 4: Modeling a Karambit
In Exercise 4, through creating a karambit knife, I thoroughly studied and practiced organic modeling techniques. Starting with the reference blueprint, I gradually shaped the blade and handle using tools such as Extrude, Inset, Loop Cut, and Knife, ensuring precise proportions and detailed accuracy.
During the process, I paid special attention to symmetry and detail refinement, such as the curve of the blade, the grooves on the handle, and the overall smoothness.
Through recent exercises, I have significantly enhanced my 3D modeling skills in Blender. These tasks not only taught me how to use various modeling tools but also deepened my understanding of the entire creative process.
In Exercise 1, I used cylinders and spheres as the foundation to gradually construct a castle. This helped me learn how to break down complex structures into simple shapes and refine models step by step. In Exercise 2, I modeled wine glasses and plates, focusing on optimizing the details of the models, such as smoothing edges and selecting materials. This improved my control over shapes and my understanding of color and texture coordination.
Exercise 3 centered on car modeling, which was a brand-new challenge for me. Despite some difficulties during the process, Mr. Kamal's step-by-step guidance enabled me to gradually master the techniques and complete the model. In Exercise 4, I experimented with organic modeling techniques to create a karambit knife. This not only familiarized me with tools like Extrude, Inset, and Knife but also taught me how to handle complex curves and intricate details, making the model more realistic.
These exercises have provided comprehensive improvements in my modeling techniques, lighting setup, and rendering skills. They also cultivated my patience and problem-solving abilities, allowing me to approach different types of modeling projects with greater confidence. I am excited to apply these skills to future creations and take on even more complex and creative design challenges.





























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