ANIMATION FUNDAMENTALS: PROJECT 2 WALK CYCLE & JUMP ANIMATION


 ANIMATION FUNDAMENTALS

 PROJECT 2 WALK CYCLE & JUMP ANIMATION


Animation Fundamentals 

Bachelor of Design in Creative Media

DONG XINBEI / 0359533

Project 2 Walk Cycle & Jump Animation





INSTRUCTION









Project 2 - Walk cycle 









Figure 1.1Visual reference




Figure 1.2 Visual reference





Figure 1.3 rough animation




Figure 1.4 tie down animation



Through a thorough examination of the visual reference image, I recognized the importance of studying different walking postures and positions. This understanding guided my approach to drawing the character's movement sequences, ensuring they appeared smooth and natural.




By referring to these visual cues, I was able to create a more authentic portrayal of the character's actions, enhancing the overall quality of the animation.








Figure 1.3 



I used the characters created in Project 1 and adjusted their proportions, which enhanced the overall visual appeal. I drew nine keyframes and incorporated the dynamics of each character, such as the swinging of the arms and the amplitude of the feet. 



To make the overall movement smoother, I slowed down the frame rate and adjusted the speed of individual keyframes. After completing the dynamic actions for all characters, I arranged them in sequence and carefully examined each keyframe to ensure smoothness of the motion.



Final Outcome



Final Outcome in MOV (1)




Final Outcome in MOV (2)









Jump Animation




Project 2 - Jump Animation



In the second project, we are required to create an animation featuring a character jumping. The character used will be the same as in Project 1. We will utilize techniques provided by the instructor to complete this project task.








Figure 2.1 Visual reference



Here is the practice I did for this jump animation, connecting the character's movements into an animation based on fundamental principles and actions.




Figure 2.2






Figure 2.3



For the rough animation, I first attempted to refine the movements to achieve a more precise action, creating an overall depiction of the jumping scene.




Figure 2.4



In the more detailed animation, I translated the planned actions according to the character from Project 1, striving to depict each movement accurately. I also experimented with adding colors to enhance visual appeal. From the character's takeoff to landing, the movements and angles of the feet were crucial considerations.


Figure 2.5






Figure 2.6 rough animation








Figure 2.7 tie down animation



Final Outcome



Figure 3.1 jump animation exercise





Figure 3.2 Final Outcome 1 in YouTube






Figure 3.3 Final Outcome 2 in YouTube



Reflection



These projects have provided me with the opportunity to animate my character, adding depth and personality through walking and jumping sequences. It's been a process of continuous exploration and refinement, where each step involved careful planning and adjustment. Despite the iterative nature and occasional challenges, I found great satisfaction in this creative journey. It's been a rewarding experience to delve into animation, a realm that was initially unfamiliar yet captivating.







评论

此博客中的热门博文

INFORMATION DESIGN Exercise1&2 FLIP