ANIMATION FUNDAMENTALS: PROJECT 2 WALK CYCLE & JUMP ANIMATION
ANIMATION FUNDAMENTALS
PROJECT 2 WALK CYCLE & JUMP ANIMATION
Animation Fundamentals
Bachelor of Design in Creative Media
DONG XINBEI / 0359533
Project 2 Walk Cycle & Jump Animation
INSTRUCTION
Project 2 - Walk cycle
Figure 1.1Visual reference
Figure 1.2 Visual reference
Figure 1.3 rough animation
Figure 1.4 tie down animation
By referring to these visual cues, I was able to create a more authentic
portrayal of the character's actions, enhancing the overall quality of the
animation.
Figure 1.3
I used the characters created in Project 1 and adjusted their
proportions, which enhanced the overall visual appeal. I drew nine
keyframes and incorporated the dynamics of each character, such as the
swinging of the arms and the amplitude of the feet.
To make the overall movement smoother, I slowed down the frame rate and
adjusted the speed of individual keyframes. After completing the dynamic
actions for all characters, I arranged them in sequence and carefully
examined each keyframe to ensure smoothness of the motion.
Final Outcome
Final Outcome in MOV (1)
Final Outcome in MOV (2)
Jump Animation
Project 2 - Jump Animation
In the second project, we are required to create an animation
featuring a character jumping. The character used will be the same
as in Project 1. We will utilize techniques provided by the
instructor to complete this project task.
Figure 2.1 Visual reference
Here is the practice I did for this jump animation, connecting the
character's movements into an animation based on fundamental
principles and actions.
Figure 2.2
Figure 2.3
For the rough animation, I first attempted to refine the
movements to achieve a more precise action, creating an overall
depiction of the jumping scene.
Figure 2.4
In the more detailed animation, I translated the planned
actions according to the character from Project 1, striving to
depict each movement accurately. I also experimented with
adding colors to enhance visual appeal. From the character's
takeoff to landing, the movements and angles of the feet were
crucial considerations.
Figure 2.5
Figure 2.6 rough animation
Figure 2.7 tie down animation
Final Outcome
Figure 3.1 jump animation exercise
Figure 3.2 Final Outcome 1 in YouTube
Figure 3.3 Final Outcome 2 in YouTube
Reflection
These projects have provided me with the opportunity to
animate my character, adding depth and personality through
walking and jumping sequences. It's been a process of
continuous exploration and refinement, where each step
involved careful planning and adjustment. Despite the
iterative nature and occasional challenges, I found great
satisfaction in this creative journey. It's been a rewarding
experience to delve into animation, a realm that was initially
unfamiliar yet captivating.





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