INTERACTIVE DESIGN PROJECT 1

 INTERACTIVE DESIGN PROJECT 1 


Bachelor of Design (Honours) in Creative Media


WEEK4-WEEK6




Please refer to this task 1 .


Lecture recap



In the fourth week's class, the instructor provided us with an explanation
 of prototype design and introduced how to use Figma and Adobe XD, as
 well as the tasks we need to complete. We were tasked with designing the 
layout of a digital resume using the selected prototyping software. Defining
 the placement of different sections and how they will flow together, applying consistent visual design with typography, color palette, and appropriate spacing.



Prototype design is an essential step in the development process of websites and applications, aiming to create a visual model or sample for demonstrating and testing the functionality and interactions of the user interface.

Purpose: The primary purpose of prototype design is to assist the development team and stakeholders in visualizing and comprehending the appearance, functionality, and interactions of the final product. It aids in collecting feedback, identifying issues, and making improvements, ultimately reducing costs and risks in the later stages of development.

Types: Prototypes can be categorized into low-fidelity prototypes and high-fidelity prototypes. Low-fidelity prototypes are typically quick and rough sketches or wireframes used for exploration and conveying initial concepts. High-fidelity prototypes are more detailed and are often created using specialized prototyping tools to simulate the appearance and functionality of the final product.

Sections and Organization: A resume should be organized into logical sections such as "Personal Profile," "Educational Background," "Work Experience," "Skills," "Projects," and "Contact Information." The prioritization of sections should be based on their relevance to the targeted position.

Visual Elements: Including relevant images, icons, or placeholders that align with the content and enhance visual appeal is important. After creating the prototype, designers can invite users or stakeholders to conduct testing. Testing aims to evaluate the usability, comprehensibility, and user satisfaction of the user interface. Feedback is typically used to improve the prototype and address potential issues before development begins.

In summary, prototype design plays a vital role in the web and app development process by providing a visual representation for testing and refining the user interface. It helps teams gain a clearer understanding of the project's requirements, identify potential issues early on, and enhance the overall user experience. Prototype design is adaptable and can be tailored to suit specific project needs and objectives.




INSTRUCTION


Project 1


I initially started by gaining a basic understanding and researching this project, and once I became familiar with it, I proceeded to create my work.


After the mentor introduced us to Figma, I began to familiarize myself with this tool. The tutorials and provided size specifications were very helpful to me, and I will use the information provided above to create my work.




  Figure 1.1 Reference Image



 Figure 1.2Reference Image



 Figure 1.3Reference Image





When creating the final version of my project, I focused on text-only content initially. I needed to ensure that it was complete and visually appealing, which served as a preliminary draft for the final work.



Figure 1.4 sketch

I will add icons to my final work, and by placing unique corresponding icons on the page, they serve different purposes to attract people's attention.







FINAL OUTCOME



Figure 1.5 Final Outcome in JPG




Figure 1.6 Final Outcome in pdf



Please refer to link

Reflection

In  project 1, it was a great test of the fundamentals of prototype design, and using Figma allowed beginners to become familiar with how to create better work in a more concise way. Integrating content from the document into digital format forced me to consider effective presentation in digital media.

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